![]() So the good shouldn't be exported because the current amount is below the "low"-value. I set the "low"-value in the distribution centre to 1000, my current amount of this good is about 400. It also seems to up the priority of goods being imported if that number isn't met - but that may just be observer bias In my case the "low"-setting doesn't seem to work. Timberborn 19,945 views 580 Dislike Share Verowak 7.11K subscribers Districts. Low by contrast is the minimum the district must have of a resource, it wont export if it's numbers goes below this. What am I missing? check the "High" setting in the district that is *receiving* goods it defaults to 100 if you already have that many resources of that type in the district no more will be transported. Resources are ferried perfectly well one way, but nothing is going the other, even though they have hundreds of the resources I want sent, a full center with 8 workers all with instructions to take said resources to the recipient district's drop-off point. Surprisingly it was the distribution limit on both district need to be allocated properly, like just put the limit to infinite (0) only then workers no longer sat on their ass in the Distribution center. ![]() Distribution center and a drop off point in each of them. I went through the routes again making sure it's connected properly as well as storage for receiving district. Originally posted by Chryselephantine Cephalopod:Got 2 districts. Then a dedicated drop off point purely for receiving logs because I go through massive quantities of them. One contains 10 of each type of food (30 total), 30 water, about 20 planks for miscellaneous stair and platform construction, and other assorted bits and bobs. Personally, I tend to make outposts with just a district center and 2 drop off points. If you want to send MASSIVE quantities of items, you're going to need multiple drop off points with trade routes to each one. Low value only matters if you want the transmitting district to retain some of those resources for itself instead of sending all of them. Set the High value to the amount you want being brought into the district with the drop off point. ![]() Second, use distribution limits to control how much is coming in. So if you fill them up with something that isn't being used or taken out right away, shipments there will stop. You can check the current range by clicking on the district building to see if the roads you've built have colored lines. It is hard to diagnose remotely, but i'll throw up some random info about distribution posts and maybe it'll solve your issue.įirst of all, the drop off points only hold 300 items. This means that your beavers will only be able to access a certain area around the main colony building.
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